Transnational Audiences of Harry Potter : Magic Awakened (2021) - A case study on the online engagement of digital games in everyday life
Mobile video games play an important role in people's everyday lives in the digital age. This thesis investigates how transmedial digital games are embedded in audiences' daily practices and the dynamic transnational engagement of the transnational audiences in everyday life through a case study on a mobile video game: Harry Potter Magic Awakened (2021). A mix-methods approach, including a