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Vicerektors tillagg nyhetsbrevet mars

Microsoft Word - vicerektors tillägg nyhetsbrevet mars.docx Nyhetsbrev  från  vicerektor  mars  2016:     1. Arbetet  med  den  strategiska  planen  2027-­‐2026  fortskrider  och  nu  finns  en  första  version,   som  kan  ses  på  hemsidan  för  strategiska  planen.  Välkomna  att  ge  synpunkter  och  välkomna   till  nästa  rektorsseminarium  om  planen,  den  22  mars.  Då  kommer  planen  at

https://www.medarbetarwebben.lu.se/sites/medarbetarwebben.lu.se/files/vicerektors_tillagg_nyhetsbrevet_mars.pdf - 2026-05-30

Optimization of Protein Recovery from Rapeseed Press Cake

Världens befolkning växer för var dag som går och därmed ökar även behovet av mat. Eftersom arealen odlingsbar mark är begränsad måste vi bli smartare i användandet av åkermark för att kunna föda fler människor. På grund av global uppvärmning och det faktum att växtbaserade livsmedel genererar mindre utsläpp än kött, borde fler resurser fokusera på att utveckla växtbaserade produkter. I dagsläget Due to the world’s growing population and an increase in food demand, new innovative food products need to be developed to maximize the use of limited farmland. Because of global warming and the fact that plant based products generate less greenhouse gases than meat based products, research should focus on new plant-based protein sources. Rapeseed press cake is a residue from rapeseed oil producti

Exploiting statically schedulable regions in dataflow programs

Abstract in UndeterminedDataflow descriptions have been used ina wide range of Digital Signal Processing (DSP)applications, such as multi-media processing, andwireless communications. Among various forms ofdataflow modeling, Synchronous Dataflow (SDF) isgeared towards static scheduling of computationalmodules, which improves system performance andpredictability. However, many DSP applicationsdo no

Energitillsyn Slutligt Programblad

Human Rights and Gender Equality in Climate and Disaster Displacement Energitillsyn Hur kan energi bli en integrerad och systematiserad del av miljötillsynsarbetet? Den här uppdragsutbildnin- gen riktar sig till dig som arbetar med miljötillsyn på kommun eller länsstyrelse och vill stärka din kompe- tens kring energifrågor i tillsynen. Kursen ger praktisk och teoretisk förankring i gällande lagsti

https://www.iiiee.lu.se/sites/iiiee.lu.se/files/2025-09/Energitillsyn_Slutligt%20programblad.pdf - 2026-05-30

High resolution experimental measurement of turbulent flow field in a high pressure homogenizer model and its implications on turbulent drop fragmentation

Particle image velocimetry is performed on a model of a high pressure homogenizer, scaled for qualitative similarity of the one phase turbulent flow field in a production scale homogenizer. Flow fields in gap entrance, gap and gap outlet chamber are obtained with high resolution. The measurements show gap flow development and formation of a turbulent wall adherent jet when exiting into the outlet

Optimization of portable parallel signal processing applications by design space exploration of dataflow programs

Abstract in UndeterminedThis paper describes a methodology for the optimization of portable parallel signal processing applications specified by dataflow programs. The use of dataflow as a programming model for signal processing applications targeting parallel platforms provides an important advantage versus the traditional sequential programming paradigm: the portability of parallelism. The paper

High-Quality Curve Rendering using Line Sampled Visibility

Computing accurate visibility for thin primitives, such as hair strands, fur, grass, at all scales remains difficult or expensive. To that end, we present an efficient visibility algorithm based on spatial line sampling, and a novel intersection algorithm between line sample planes and Bezier splines with varying thickness. Our algorithm produces accurate visibility both when the projected width o

Methods to explore design space for MPEG RVC codec specifications

Abstract in UndeterminedThe recent MPEG Reconfigurable Media Coding (RMC) standard aims at defining media processing specifications (e.g. video codecs) in a form that abstracts from the implementation platform, but at the same time is an appropriate starting point for implementation on specific targets. To this end, the RMC framework has standardized both an asynchronous dataflow model of computat

High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility

We present a novel visibility algorithm for rendering motion blur with per-pixel anti-aliasing. Our algorithm uses a number of line samples over a rectangular group of pixels, and together with the time dimension, a two-dimensional spatio-temporal visibility problem needs to be solved per line sample. In a coarse culling step, our algorithm first uses a bounding volume hierarchy to rapidly remove

Efficient Bounding of Displaced Bézier Patches

In this paper, we present a new approach to conservative bounding of displaced Bézier patches. These surfaces are expected to be a common use case for tessellation in interactive and real-time rendering. Our algorithm combines efficient normal bounding techniques, min-max mipmap hierarchies and oriented bounding boxes. This results in substantially faster convergence for the bounding volumes of di

Real-Time Multiply Recursive Reflections and Refractions using Hybrid Rendering

We present a new method for real-time render- ing of multiple recursions of reflections and refractions. The method uses the strengths of real-time ray tracing for objects close to the camera, by storing them in a per-frame constructed bounding volume hierarchy (BVH). For objects further from the camera, rasterization is used to create G-buffers which store an image-based representation of the sce

A(4): Asynchronous Adaptive Anti-Aliasing using Shared Memory

Edge aliasing continues to be one of the most prominent problems in real-time graphics, e.g., in games. We present a novel algorithm that uses shared memory between the GPU and the CPU so that these two units can work in concert to solve the edge aliasing problem rapidly. Our system renders the scene as usual on the GPU with one sample per pixel. At the same time, our novel edge aliasing algorithm

Experimental validation of k–ε RANS-CFD on a high-pressure homogenizer valve

Since the emulsification in the High-Pressure Homogenizer (HPH) is controlled by hydrodynamic forces, the turbulent flow field in the valve region is of significant interest. Computational Fluid Dynamics (CFD) simulations have been used for this in many studies. However, there are reasons to question if the utilized turbulence models, with their inherent assumptions and simplifications, could accu

A performance and energy evaluation of many-light rendering algorithms

Recently, the performance of many-light algorithms, where thousands of light sources are used to compute the lighting in a scene, has improved so much that they have reached the realm of real-time rendering. In general, the algorithm that is considered “best” is the one that is the fastest in terms of time per frame. Given that power efficiency may become or already is one of the most important op

Synthesis and optimization of high-level stream programs

In this paper we address the problem of translating high-level stream programs, such as those written in MPEG's RVC-CAL dataflow language, into implementations in programmable hardware. Our focus is on two aspects: sufficient language coverage to make synthesis available for a large class of programs, and methodology and tool support providing analysis and guidance to improve and optimize an initi

Single-Zone Diesel PPC Modeling for Control

Partially premixed combustion (PPC) is a combustion concept with similarities to both Diesel and Homogeneous Charge Compression Ignition (HCCI) combustion. It provides a combustion mode with better controllability than HCCI without increasing the emissions of nitrogen oxides and soot to the level of traditional Diesel engines. The model described in this paper aims to describe the main features of

Texture compression of light maps using smooth profile functions

Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture compression techniques, such as DXT1 and ETC2, do not handle well. The application writer must therefore choose between doubling the bit rate by choosing a codec such as BC7, or accept the compression artifacts, neither of wh

Programming support for reconfigurable custom vector architectures

High performance requirements increased the popularity of unconventional architectures. While providing better performance, such architectures are generally harder to program and generate code for. In this paper, we present our approach to ease programmability and code generation for such architectures. We present a domain specific language (DSL) for the programming part, and a constraint programm