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Behavioral science labs: How to solve the multi-user problem.

Behavioral science labs: How to solve the multi-user problem. Behavioral science labs: How to solve the multi-user problem. Published 13 August 2024 New publication out by lab members D. Niehorster, M. Gullberg and M. Nyström on how to deal with issues such as experimental integrity, replicability, and data safety when lab resources are shared among multiple research projects. When lab resources a

https://www.humlab.lu.se/article/behavioral-science-labs-how-to-solve-the-multi-user-problem/ - 2026-04-23

Workshop: Introduction to experimental methods in the humanities

Workshop: Introduction to experimental methods in the humanities Workshop: Introduction to experimental methods in the humanities Published 9 September 2024 Do not miss this opportunity to learn more about experimental methods in the humanities! Don’t miss this golden opportunity to learn more about a wide variety of experimental research methods in the Humanities, given by Lund University Humanit

https://www.humlab.lu.se/article/workshop-introduction-to-experimental-methods-in-the-humanities/ - 2026-04-23

Article in Sydsvenskan!

Article in Sydsvenskan! Article in Sydsvenskan! Publicerad den 3 februari 2025 [Translate to English:] About the collaboration with Riksteatern Crea and the theatre performance The Canterville Ghost" (in Swedish) Tänk dig den animerade figuren Gollum i ”Sagan om ringen”-filmerna – fast han skapas live på en teaterscen och talar teckenspråk. Det har inte varit möjligt att göra. Förrän nu. Nästa vec

https://www.humlab.lu.se/sv/article/article-in-sydsvenskan/ - 2026-04-23

Human data, better design

Human data, better design Human data, better design Publicerad den 3 juli 2025 [Translate to English:] LU Humanities Lab at Tetra Pak's Science and Innovation talks! Lund University Humanities Lab has taken center stage in the latest edition of Tetra Pak’s Science and Innovation Talks, highlighting how humanities-driven research can shape the future of industrial innovation. As part of a deepening

https://www.humlab.lu.se/sv/article/human-data-better-design/ - 2026-04-23

The Canterville ghost: from motion capture to real-time virtual reality

The Canterville ghost: from motion capture to real-time virtual reality The Canterville ghost: from motion capture to real-time virtual reality Publicerad den 18 oktober 2024 It started as a question from Riksteatern's sign language ensemble CREA: "Can you help us make an animated character who speaks sign language in real time on stage in our upcoming show about the Ghost of Canterville? It has b

https://www.humlab.lu.se/sv/article/the-canterville-ghost-from-motion-capture-to-real-time-virtual-reality/ - 2026-04-23