Datorspelandets funktion för studenter : En kvantitativ studie om datorspelsvanor bland universitetsstudenter
The aim of this study was to examine students gaming habits and what function playing computer games fulfil for students. The study was conducted with the help of a survey methodology and was sent to 500 students at Lunds university. The students got selected via an unbound random selection. 52 participants answered the survey. They majority of students plays computer games. Regarding those who pl
