Video games as tool for malign foreign interference and info influence
Video games have captured the spotlight for decades, sparking debates about their impact on players since the early 1990s. Played by over 3 billion people worldwide, this report acknowledges video games' political and ideological dimensions and their potential for being used for strategic communication and propaganda purposes. It attempts to better understand how influence takes place through gami
https://www.psychologicaldefence.lu.se/article/video-games-tool-malign-foreign-interference-and-info-influence - 2025-11-19
