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Stochastic differential mixed-effects models

Stochastic differential equations have been shown useful in describing random continuous time processes. Biomedical experiments often imply repeated measurements on a series of experimental units and differences between units can be represented by incorporating random effects into the model. When both system noise and random effects are considered, stochastic differential mixed-effects models ensu

An Optimizing Compiler for Automatic Shader Bounding

Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many cases, it is desirable to compute bounds of shaders in order to speed up rendering. A bounding shader can be automatically derived from the original shader by a compiler using interval analysis, but creating optimized interva

Hardware Support for CSP on a Java Chip-Multiprocessor

Due to memory bandwidth limitations, chip multiprocessors (CMP) adopting the convenient shared memory model for their main memory architecture scale poorly. On-chip core-to-core communication is a solution to this problem, that can lead to further performance increase for a number of multithreaded applications. Programmatically, the Communicating Sequential Processes (CSP) paradigm provides a soun

A Model-Based Injection-Timing Strategy for Combustion-Timing Control

The combustion timing in internal combustion engines affects the fuel consumption, in-cylinder peak pressure, engine noise and emission levels. The combination of an in-cylinder pressure sensor together with a direct injection fuel system lends itself well for cycle-to-cycle control of the combustion timing. This paper presents a method of controlling the combustion timing by the use of a cycle-t

Simultaneous Control of Combustion Timing and Ignition Delay in Multi-Cylinder Partially Premixed Combustion

In low-temperature combustion concepts such as partially premixed combustion, the ignition delay should be large enough in order to ensure sufficient fuel and air mixing before the start of combustion. It is also necessary that the combustion timing is sufficiently well phased for high thermal efficiency. Since the ignition delay and combustion timing are intimately coupled, the decoupling of the

Scale-up Analysis of Continuous Cross-flow Atomic Layer Deposition Reactor Designs

This paper presents the development of a non-dimensional model of a continuous cross-flow atomic layer deposition (ALD) reactor with temporally separated precursor pulsing and a structured model-based methodology for scaling up the substrate dimensions. The model incorporates an ALD gas–surface reaction kinetic mechanism for the deposition of thin ZnO films from Zn(C2H5)2 and H2O precursors that w

Toward Efficient Execution of Dataflow Actors

Dataflow descriptions are a natural match to application areas such as signal processing, cryptography, networking, image processing, and media coding. This paper addresses the problem of efficiently executing the basic elements of a dataflow program, its actors, written in a language such as MPEG's RVC-CAL. Using actor machines as an execution model for dataflow actors, we devise a metric for mea

Mapping Streaming Applications on Multiprocessor with Statically Configured NoC

This paper addresses design space exploration for streaming applications (such as MPEG) running on multi-processor platforms with guaranteed service interconnects. In particular, we solve mapping, path selection and router configuration problems. Given the complexity of these problems, state of the art approaches in this area largely rely on greedy heuristics, which do not guarantee optimality. Ou

Buffer Optimization Based on Critical Path Analysis of a Dataflow Program Design

The trade-off between throughput and memory constraints is a common design problem in embedded systems, and especially for streaming applications, where the memory in question usually occurs in the form of buffers for streams of data. This paper presents a methodology, based on the post-processing of dataflow execution traces, that enables designers to make principled choices in the design space f

Octree Light Propagation Volumes

This paper presents a new method for representing Light Propagation Volumes using an octree data structure, and for allowing light from regular point light sources to be injected into them. The resulting technique uses full octrees with the help of a separate data structure for representing the octree structure. The octree structure enables light propagation to be performed at a lower resolution t

Overview of the MPEG Reconfigurable Video Coding Framework

Abstract in UndeterminedVideo coding technology in the last 20 yearshas evolved producing a variety of different and com-plex algorithms and coding standards. So far the speci-fication of such standards, and of the algorithms thatbuild them, has been done case by case providingmonolithic textual and reference software specifica-tions in different forms and programming languages.However, very littl

Representing Guard Dependencies in Dataflow Execution Traces

Heterogeneous parallel systems are becoming mainstream computing platforms nowadays. One of the main challenges the development community is currently facing is how to fully exploit the available computational power when porting existing programs or developing new ones with available techniques. In this direction, several design space exploration methods have been presented and extensively adopted

Visualizing Sentiment Analysis on a User Forum

Sentiment analysis, or opinion mining, is the process of extracting sentiment from documents or sentences, where the expressed sentiment is typically categorized as positive, negative, or neutral. Many different techniques have been proposed. In this paper, we report the reimplementation of nine algorithms and their evaluation across four corpora to assess the sentiment at the sentence level. We e

Power Efficiency for Software Algorithms running on Graphics Processors

Abstract in UndeterminedPower efficiency has become the most important consideration for many modern computing devices. In this paper, we examine power efficiency of a range of graphics algorithms on different GPUs. To measure power consumption, we have built a power measuring device that samples currents at a high frequency. Comparing power efficiency of different graphics algorithms is done by m

Theory and Analysis of Higher-Order Motion Blur Rasterization

A common assumption in motion blur rendering is that the triangle vertices move in straight lines. In this paper, we focus on scenarios where this assumption is no longer valid, such as motion due to fast rotation and other non-linear characteristics. To that end, we present a higher-order representation of vertex motion based on Bézier curves, which allows for more complex motion paths, and we de

Dataflow machines

This paper presents dataflow machines, a model for stream programs aimed at capturing their logical structure in a way that is amenable to analysis, composition, and hardware and software code generation. We discuss the properties of the model, and its relationship to a previous effort, actor machines. Dataflow machines are motivated by the shortcomings of actor machines when generating highly par

Analytical Motion Blur Rasterization with Compression

We present a rasterizer, based on time-dependent edge equations, that computes analytical visibility in order to render accurate motion blur. The theory for doing the computations in a rasterization framework is derived in detail, and then implemented. To keep the frame buffer requirements low, we also present a new oracle-based compression algorithm for the time intervals. Our results are promisi

Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications

Energy and power efficiency are becoming important topics within the graphics community. In this paper, we present a simple, straightforward method for measuring per-frame energy consumption of real-time graphics workloads. The method is non-invasive, meaning that source code is not needed, which makes it possible to measure on a much wider range of applications. We also discuss certain behaviors