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On the antiporter-like subunits of respiratory chain Complex I - implications for the evolution and coupling mechanism of the NADH:quinone oxidoreductase enzyme complex

Popular Abstract in Swedish Evolusjon og energikonservering i en katalysator i cellens kraftverk Alle levende organismer må omforme energien i mat eller sollys til en form som cellen kan bruke som energi. Energien brukes både til prosesser som bryter ned og bygger opp komponenter i cellen. Den brukes også til prosesser som muskelsammentrekninger, celledelinger og bevegelser. Uansett hva slags celComplex I or NADH:quinone oxidoreductase is the largest enzyme complex, but the least understood energy coupling site in the respiratory chain of mitochondria and bacteria. No high-resolution structural information exists for this enzyme and the molecular mechanism that couples electron transfer and proton pumping is not understood. In mammals, about 50% of the mitochondrial DNA is encoding protei

Buffer Optimization Based on Critical Path Analysis of a Dataflow Program Design

The trade-off between throughput and memory constraints is a common design problem in embedded systems, and especially for streaming applications, where the memory in question usually occurs in the form of buffers for streams of data. This paper presents a methodology, based on the post-processing of dataflow execution traces, that enables designers to make principled choices in the design space f

Octree Light Propagation Volumes

This paper presents a new method for representing Light Propagation Volumes using an octree data structure, and for allowing light from regular point light sources to be injected into them. The resulting technique uses full octrees with the help of a separate data structure for representing the octree structure. The octree structure enables light propagation to be performed at a lower resolution t

Overview of the MPEG Reconfigurable Video Coding Framework

Abstract in UndeterminedVideo coding technology in the last 20 yearshas evolved producing a variety of different and com-plex algorithms and coding standards. So far the speci-fication of such standards, and of the algorithms thatbuild them, has been done case by case providingmonolithic textual and reference software specifica-tions in different forms and programming languages.However, very littl

Backface culling for motion blur and depth of field

For triangles with linear vertex motion, common practice is to backface cull a triangle if it is backfacing at both the start and end of the motion. However, this is not conservative. We derive conservative tests that guarantee that a moving triangle is backfacing over an entire time interval and over the area of a lens. In addition, we present tests for the special cases of only motion blur and o

Velocity Measurements of Turbulent Two-Phase Flow in a High-Pressure Homogenizer Model

The effect of disperse phase volume fraction on the turbulence in a scale model of a high-pressure homogenizer was studied experimentally. Velocity fields of the continuous phase were measured using particle image velocimetry. Refractive index matching combined with digital filtering enabled measurement with disperse phase present. Geometry and physical properties were carefully scaled in order to

Mapping streaming applications on multiprocessors with time-division-multiplexed network-on-chip

Abstract As custom multicore architectures become more and more common for DSP applications, instruction selection and scheduling for such applications and architectures become important topics. In this paper, we explore the effects of defining the problem of finding an optimal instruction selection and scheduling as a constraint satisfaction problem (CSP). We incorporate methods based on sub-grap

Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling

For depth of field (DOF) rasterization, it is often desired to have an efficient tile versus triangle test, which can conservatively compute which samples on the lens that need to execute the sample-in-triangle test. We present a novel test for this, which is optimal in the sense that the region on the lens cannot be further reduced. Our test is based on removing half-space regions of the (u, v) -

Layered Reconstruction for Defocus and Motion Blur

Light field reconstruction algorithms can substantially decrease the noise in stochastically rendered images. Recent algorithms for defocus blur alone are both fast and accurate. However, motion blur is a considerably more complex type of camera effect, and as a consequence, current algorithms are either slow or too imprecise to use in high quality rendering. We extend previous work on real-time l

An Optimizing Compiler for Automatic Shader Bounding

Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many cases, it is desirable to compute bounds of shaders in order to speed up rendering. A bounding shader can be automatically derived from the original shader by a compiler using interval analysis, but creating optimized interva

Hardware Support for CSP on a Java Chip-Multiprocessor

Due to memory bandwidth limitations, chip multiprocessors (CMP) adopting the convenient shared memory model for their main memory architecture scale poorly. On-chip core-to-core communication is a solution to this problem, that can lead to further performance increase for a number of multithreaded applications. Programmatically, the Communicating Sequential Processes (CSP) paradigm provides a soun

Representing Guard Dependencies in Dataflow Execution Traces

Heterogeneous parallel systems are becoming mainstream computing platforms nowadays. One of the main challenges the development community is currently facing is how to fully exploit the available computational power when porting existing programs or developing new ones with available techniques. In this direction, several design space exploration methods have been presented and extensively adopted

Visualizing Sentiment Analysis on a User Forum

Sentiment analysis, or opinion mining, is the process of extracting sentiment from documents or sentences, where the expressed sentiment is typically categorized as positive, negative, or neutral. Many different techniques have been proposed. In this paper, we report the reimplementation of nine algorithms and their evaluation across four corpora to assess the sentiment at the sentence level. We e

Power Efficiency for Software Algorithms running on Graphics Processors

Abstract in UndeterminedPower efficiency has become the most important consideration for many modern computing devices. In this paper, we examine power efficiency of a range of graphics algorithms on different GPUs. To measure power consumption, we have built a power measuring device that samples currents at a high frequency. Comparing power efficiency of different graphics algorithms is done by m

Theory and Analysis of Higher-Order Motion Blur Rasterization

A common assumption in motion blur rendering is that the triangle vertices move in straight lines. In this paper, we focus on scenarios where this assumption is no longer valid, such as motion due to fast rotation and other non-linear characteristics. To that end, we present a higher-order representation of vertex motion based on Bézier curves, which allows for more complex motion paths, and we de

Dataflow machines

This paper presents dataflow machines, a model for stream programs aimed at capturing their logical structure in a way that is amenable to analysis, composition, and hardware and software code generation. We discuss the properties of the model, and its relationship to a previous effort, actor machines. Dataflow machines are motivated by the shortcomings of actor machines when generating highly par

Analytical Motion Blur Rasterization with Compression

We present a rasterizer, based on time-dependent edge equations, that computes analytical visibility in order to render accurate motion blur. The theory for doing the computations in a rasterization framework is derived in detail, and then implemented. To keep the frame buffer requirements low, we also present a new oracle-based compression algorithm for the time intervals. Our results are promisi

Measuring Per-Frame Energy Consumption of Real-Time Graphics Applications

Energy and power efficiency are becoming important topics within the graphics community. In this paper, we present a simple, straightforward method for measuring per-frame energy consumption of real-time graphics workloads. The method is non-invasive, meaning that source code is not needed, which makes it possible to measure on a much wider range of applications. We also discuss certain behaviors