Embodying Blindness: Exploring Multimodal Perception in Video Games
Video games Perception (2017) and A Blind Legend (2015) are both connected to blindness, though in two distinct ways. While in both games the player embodies a blind narrator, Perception is, in many ways, what we expect a video game to be: visual, while A Blind Legend is an audio game, exploring methods to navigate other than visual. While problematising ocularcentrism, this thesis investigates th