Det digitaliserade hatet: en kvalitativ studie gällande dataspels självreglering av näthat.
The aim of this essay is to explore cyberbullying and online hate in games with a focus on how the game developers attempt to self-regulate this hate. With the Swedish laws not being in place to protect the victims and sanctioning the offenders this aspect is a clear example of in-formal control. The essay used Barry Zimmerman’s theory about self-regulation. The empirical part of this essay consis
