The impact of a usefulness intervention on students’ learning achievement in a virtual biology lesson : An eye-tracking-based approach
Background: Studies have shown that the effectiveness of virtual reality (VR) can be improved by using learning prompts (e.g., summary prompts, pretraining, and priming). However, less is known about how such learning prompts affect students’ processing of the learning content within the virtual learning environment. Aims: This study aimed to shed light on students’ processing of learning content
